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It's something else: a crucial part of the Golden State's weird psyche, a contributing factor to its unrealistic expectations.
I spent my swashbuckling days standing underneath a fig tree in New Orleans Square, right outside of Pirates of the Caribbean, and I delivered my one line - "Yo ho, keep to the left," - with a sense of drama it perhaps didn't entirely deserve.'America,' I thought, sunburnt and dressed as a deck hand, 'I finally you.' It's all been downhill since then, really.
My tenure was extremely brief, but I took the role seriously.
Californians know that Disneyland isn't just an amusement park created by an entertainment company.
Despite any fears you might have about motion control and open-world games, it's easy getting around, too. It's ingeniously simple stuff, and it's matched by an item menu that sees you merely raising an arm to open your inventory whenever you want your wand, say, or your camera.
The items you'll pick up throughout the course of the game allow you to interact with the park in straightforward, satisfying ways - that wand brings everything from lamp-posts to gum-ball dispensers to life, while a megaphone rattles coins out of trees, and Prince Naveen's baton lets you lead the parades - and they provide endless distractions that tangle themselves nicely between the arms of the game's surprisingly large quest tree.
Although each adventure is built from a limited selection of basic mimicking ideas that get ruthlessly recycled - sword fights, pose-matching, rowing sections, lobbing sections, flying bits (you control them by leaning) and a few others - the designers tend to fling them together in interesting ways.
The park, which forms the game's open world, has been recreated in almost worrying detail.A handful of the older rides (stuff like the teacups and Dumbo's flying elephants) are merely available as short first-person cut-scenes, but the big-ticket events have been transformed into extravagant mini-adventures, composed of up to four chapters each.Frontier's done a great job of capturing the atmosphere of the famous rides, from the luminous green acid pools of Astro Blasters' Planet Zurg to the paper-thin trees of Pooh's Hundred Acre Woods.Sure, the tech can be a little jittery at times as texture-streaming wrestles with Disneyland's unforgiving draw distances, but it never compromises the overall illusion.This is Anaheim Disneyland much as it would appear to you if you turned up there tomorrow - and that, by itself, is a staggering achievement.
Context works wonders for this crowd, and Frontier is pretty good at context.